Super Mario Crossover

Super Mario Crossover is a Mario Fan Game. It allows the player to choose from 3 Mario games: Super Mario Bros., Super Mario Bros. Special (A game not well known that was made for the computer), and Super Mario Bros.: The Lost Levels. Once they have chosen their game, the player can choose to play as one of ten characters.

Characters
Mario: Plays identical to the original Super Mario Bros.

Luigi: Plays like Luigi in The Lost Levels. (Jumps higher, Skids more)

Link: Can use his sword, recives upgrades and a bow instead of fire flowers from a question mark block, uses ammo for bombs and arrows, takes damage for jumping on an enemy, can't swim, based on Link's Awakening phyics (not Zelda 2)

Samus Aran: can use arm cannon and morph ball, can crouch and shoot, receives upgrades instead of fire flowers from a question mark block, uses ammo for missiles, takes damage for jumping on an enemy, can't swim, based on Metroid physics.

Simon Belmot: Can use whip, receives upgrades and powerups instead of fire flowers from a question mark block, uses ammo for powerups, can double jump, takes damage for jumping on an enemy, can't swim, based on Castlevania 1 physics.

Bill Rizor: Can use gun, unlimited ammo, receives upgrades from question mark blocks instead of Mushrooms and fire flowers, dies in one hit, takes damage from jumping on an enemy, can't swim, based on Contra physics.

Sophia III: Can use gun, uses ammo for missles, receives upgrades and modules from question mark blocks instead of Fire Flowers, can gain ability to climb up walls on attach to roofs, takes damage from jumping on an enemy, can easilly manuver through water, based on Blaster Master physics.

Ryu: Can use sword, uses ammo for powerups, receives upgrades and powerups from question mark blocks instead of fire flowers, can attach to walls, takes damage from jumping on an enemy, can't swim, based on Ninja Gaiden physics.

Mega Man: Can use Mega Buster and slide, uses ammo for special weapons, receives special weapons from quedtion mark blocks instead of fire flowers, takes damage from jumping on an enemy, can gain the ability to charge the Mega Buster, water works like Mega Man 2-10, based on Mega Man 5-8 physics.

Bass: Can use Bass Buster and Dash, uses ammo for special weapons, receives special weapons from question mark blocks instead of fire flowers, takes damage from jumping on an enemy, cain double jump, water works like Mega Man 2-10, based on Mega Man 10 physics.